Kōnstantinos Palaiologos

kenku rogue

Description:
Name: Κωνσταντίνος Παλαιολόγος (Kōnstantinos Palaiologos)
  • Alignment: Chaotic Good
  • Level: 1
  • XP: 0
  • Race: Kenku
  • Class: Rogue
  • Weapons: Masterwork Scimitar (315 gp) (d6+1, +1 to attack rolls, 18-20 critical threat range)
  • Masterwork Composite Longbow (100 gp) (d8+2, range of 110 ft, x3 critical damage)
  • Armor: Masterwork Studded Leather (165 gp) (+3 AC, max +5 dex bonus)
  • Age: 23
  • Size: Medium
  • Base speed: 20 feet
STATS:
  • Strength: 12 (+1)
  • Dexterity: 20 (+5)
  • Constitution: 12 (+1)
  • Intelligence: 15 (+2)
  • Wisdom: 10 (+0)
  • Charisma: 10 (+0)
  • Initiative: d20+4
  • Hit Points: 7
  • Armor Class: 20
  • Base Attack Bonus: +0
  • Reflex Save: d20+7 (+8 v/ traps due to Trap Sense +1)
  • Fort Save: d20+1
  • Will Save: d20+0 (+2 v/ spells and SLAs)
SKILLS:
  • Diplomacy: 4 (Cha)
  • Bluff: 4 (Cha)
  • Hide: 4 (Dex)
  • Move Silently: 4 (Dex)
  • Knowledge: Local: 4 (Int)
  • Sleight of Hand: 4 (Dex)
  • Disguise: 4 (Cha) (+2 from racial bonuses)
  • Spot: 4 (Wis)
  • Sense Motive: 4 (Wis)
  • Appraise: 4 (Int) (+2 from racial bonuses)
FEATS:
  • Flyby Attack: When flying, can take a move action (including a dive) and another standard action at any point during the move.
SPELLS:
  • Spell-Like Abilities
  • #Magic Missile 1/day (Level 3)
  • - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • #Shocking grasp 1/day (Level 4)
  • - Touch delivers 1d6/level electricity damage (max 5d6).
Special:
  • Rogue class features:
  • Sneak Attack (1d6) (Extra damage vs flatfooted, flanked, or incapacitated enemies)
  • Trapfinding (can use the Search skill to locate traps with search DC >20)
  • Trap Sense +1 (+1 to reflex saves vs. traps/+1 AC vs. trap attacks)
  • Evasion (No damage from successful reflex save)
  • Can use the Disable Device skill to disarm magic traps
Racial features:
  • Flight Maneuverability: Good
  • Darkvision: Kenku can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Kenku can function just fine with no light at all.
  • Racial Bonus—Saving Throws: +2 Will bonus against spells and spell-like effects.
  • Racial Bonus—Skills: +2 racial bonus on Disguise checks.
  • Racial Bonus—Skills: +2 racial bonus on Appraise checks.
  • Miscellaneous Bonus—Item Of Sand: The Kenku can create 1d4 small or medium-sized items or weapons per day out of common sand. The items last for 1d4 minutes from time of creation, after which they crumble into foul-smelling dust.
  • Miscellaneous Bonus—Shape-shifting: Once per day, a Kenku may shape-shift into any creature size tiny to large, and hold that shape for 1d10 minutes.
  • Ability Score Bonus: +2 to Dexterity, -2 Charisma
  • Miscellaneous Bonus—Scimitar Proficient: All Kenku (regardless of class) are proficient in the scimitar.
  • Miscellaneous Bonus—Improved Armor Class: Because of the Kenku’s dexterous frame, they have a base armor class of 15
Languages:
  • Common
  • Kenku
  • Avian
  • Bonus – Draconic
  • Bonus – Elven
Items
  • Masterwork Scimitar (315 gp) (d6+1, +1 to attack rolls, 18-20 critical threat range)
  • Masterwork Composite Longbow (100 gp) (d8+2, range of 110 ft, x3 critical damage)
  • Masterwork Studded Leather (165 gp) (+3 AC, max +5 dex bonus)

125 gp in cash

Bio:

Kōnstantinos Palaiologos

The Grand Caravan Trading Company grandcaravan